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PREVIEW.GOB
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cog_nub_elevkey.cog
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1999-11-15
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3KB
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141 lines
# Jones 3D Cog Script
#
# nub_ElevKey.cog
#
# [TL]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
#
# ========================================================================================
symbols
message activated
message startup
thing player local
thing keyhole0
thing gate0
thing gate1
thing lockCam
thing actor
thing key
sound voice0=INXJ082.WAV local
sound voice1=INXJ105.WAV local
sound voice2=INXJ100.WAV local
sound click=tem_monkeykey_unlock_c.wav local
sound gatesound=nub_gate_open_c.wav local
keyframe opengate=nub_gate_elvatr.key local
keyframe unlock=in_activate_medium.key local
int unlocked0=0 local
int tracknum0 local
int curcam local
int track0 local
int track1 local
end
# ========================================================================================
code
startup:
StartCutscene(0);
EndCutscene();
player = GetLocalPlayerThing();
SetThingFlags(gate1, 0x80000);
SetThingFlags(key, 0x80000);
SetCollideType(key, 0);
return;
# ........................................................................................
activated:
if (GetSenderRef() == gate0)
{
MakeMeStop();
DeselectWeaponWait(player);
StartCutscene(1);
PlayVoice(player, voice2, 1.0, 1);
ClearActorFlags(player, 0x200000);
EndCutscene();
}
if (GetSenderRef() == keyhole0)
{
if (unlocked0 == 1) return;
curcam = GetCurrentCamera();
if (GetCurItem(player) != 68)
{
MakeMeStop();
DeselectWeaponWait(player);
StartCutscene(1);
PlayVoice(player, voice0, 1.0, 1);
ClearActorFlags(player, 0x200000);
EndCutscene();
}
if (GetCurItem(player) == 68)
{
MakeMeStop();
DeselectWeaponWait(player);
StartCutscene(1);
CopyPlayerHolsters(player, actor);
SetCameraLookInterp(2, 0);
SetCameraPosInterp(2, 0);
Sleep(0.01);
SetThingFlags(player, 0x80000);
ClearThingFlags(actor, 0x80000);
ResetThing(player);
SetCameraFocus(2, lockCam);
SetCameraSecondaryFocus(2, keyHole0);
SetCameraLookInterp(2, 1);
SetCurrentCamera(2);
SetCameraFOV(60, 0, 0.0);
PlayKey(actor, unlock, 4, 0x12, 0);
Sleep(0.75);
track0 = PlaySoundThing(click, keyhole0, 1.0, -1, -1, 0);
ClearThingFlags(key, 0x80000);
WaitForSound(track0);
SetCameraSecondaryFocus(2, gate1);
SetCameraFOV(90, 1, 1.0);
Sleep(0.25);
ChangeInv(player, 68, -1);
DestroyThing(gate0);
ClearThingFlags(gate1, 0x80000);
tracknum0=PlayKey(gate1, opengate, 4, 0x4, 0);
track1 = PlaySoundThing(gatesound, gate1, 1.0, -1, -1, 0);
WaitForSound(track1);
unlocked0 = 1;
PlayVoice(player, voice1, 1.0, 1);
Sleep(1.0);
SetCameraPosition(1, GetThingPos(lockCam));
SetCurrentCamera(1);
ResetCameraFOV(0, 0.0);
SetCameraLookInterp(2, 0);
CopyOrientandPos(actor, player);
ClearActorFlags(player, 0x200000);
ClearThingFlags(player, 0x80000);
SetThingFlags(actor, 0x80000);
StopAnim(tracknum0);
EndCutScene();
}
}
return;
# ........................................................................................
end